Volt is mostly feature complete, but is missing some things such as support for raycast vehicles, breakable constraints, and perhaps other things we've missed! In our testing, the performance overhead from having thousands of objects moving at once, now comes from the client code needing to update/render, as going out of the PVS of these objects will still cause them to be simulated, but will no longer be rendered.
Volt (VPhysics Jolt) is a replacement for Source's VPhysics which uses IVP/Havok using Jolt PhysicsĬreated by Joshua Ashton (🐸✨) and Josh Dowell (Slartibarty) is designed to be incredibly high performance, supporting thousands of objects at once without bringing tick/framerate down to a crawl.